![]() Here are some more module ideas I have, for the sake of bumping this topic: 50/50 If you've flipped 100 coins, the chances of someone matching your results is 1 in 1,267,650,600,228,229,401,496,703,205,376. Radio Codes was just something I thought of for no reason other than the fact that I actually had to do something like it in real life.Maybe use more things based on time, like the bomb timer? Dec. Alarm Clock in its current state seems pretty similar to The Stopwatch, and I'd like to make it different if I decide to make it real. Radio Codes seems hard to make, and I don't really like identification modules.I don't like identification modules either, but I think it would be interesting to make more people realize the keypad symbols have official names. (found by looking at the link of each image) The third idea would probably be the easiest to do, both in terms of a manual and implementation.I like Alarm Clock the most. Input the official names of the symbols shown. (It changes with each strike.) Keypad Identification (might be a needy) Ruining the fun of KTaNE since (year this module is created). (It'll probably use the actual alarm sound from the game.) Radio Codes You know, those things that you had to enter to unlock your car's radio? What do mean you've never heard of them? Input the correct code to unlock the bomb's radio. Calculate the time the alarm clock must beep for before finally turning it off. 11, 2020 03:28:25 sowut123ĭual_creator43 wrote:I probably won't make a manual for these anytime soon but here are some module ideas I have: Alarm Clock The bane of all vanilla players' existence. Radio Codes was just something I thought of for no reason other than the fact that I actually had to do something like it in real life. ![]() Dual_creator43 wrote:I probably won't make a manual for these anytime soon but here are some module ideas I have: Alarm Clock The bane of all vanilla players' existence.
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